“We started with that fantasy of the knight – not in shining, but in battle-scarred armor. What we wanted to do there is, we wanted someone that really plays to the strength of those visuals. Your shield is a weapon. The flail is important. From a gameplay perspective, we wanted a class that handles itself up close and has a lot of really powerful melee attacks, but we also wanted to make sure that the Crusader has a lot of ranged options. It’s a really cool class. He can easily transition from fighting up close to fighting at range in a dynamic and seamless way. That gives players a lot of tactical options. It makes the Crusader feel really special.”

Josh Mosqueira, Game Director for Diablo III: Reaper of Souls

[IGN]